Skip to main content

Latest Articles (Page 2)

  • A character stares into the lens in Dragon Age: The Veilguard's photo mode.

    It's been ten long years since Dragon Age: Inquisition, which means the next game in the series - Dragon Age: The Veilguard - likely has some modern design trends to catch up on. Here's one: The Veilguard will be the first game in the series to include a photo mode when it arrives in October.

  • A bunch of papery 2D mushroom warriors facing off with you as you shoot nasty RPG cards at them in first-person

    Earlier today, Nic did me a great injustice by waving aside my suggestion that he write about Shroom And Gloom, because "I want to read you describing mushrooms in interesting ways". Nic, I have no interesting ways to describe mushrooms right now. I used up all the mushroom lore I've ever gleaned from real-life foraging when I wrote about Morels 2, and I spent most of that article whining about unicorns. The best I can do as regards Shroom And Gloom is to say that these Shrooms do indeed look very Gloomy, possibly because some mad human has wandered into their warren and is now stabbing and eating them.

  • A dragon eating a building in Gold Gold Adventure Gold

    Gold Gold Adventure Gold is a game that relies on raw enthusiasm and moxie to power you through a blizzard of confusing references. It boldly describes itself as a "Cult-of-the-Lamb-lite, Rimworld-lite, Majesty-like mixed with Black & White with a pinch of Against the Storm". Whoa there, pardner, save a few subgenres for the rest of us! I think that's half the New & Trending keywords on Steam in one sentence. If you're mystified, best watch the announcement trailer - it paints a clearer picture, though it does involve a startling amount of cartoon decapitation and dismemberment.

  • A presentation slide showing the PS5 Pro pricing in various regions.

    Today’s big news from the other side is that a tuned-up PS5 Pro is on the way, and a base spec, Blu-ray-driveless model will set you back £700. Or $700, in Ameridollars.

    That’s a lot of cheddar for a living room games box, and while us Windows lot can’t quite claim pointing and laughing privileges – speccing a 4K-capable, DIY build desktop for seven hundred quid is certainly beyond me – the fact is that if you can get some pretty nifty PC kit for less. While still, let’s not forget, being able to play most of the PS5’s best games. It would not surprise me if someone from Sony’s PC division is already trying to entice Astro Bot underneath a cardboard box held up by a stick.

  • Two characters from Minecraft wearing armor and holding swords and shields behind a Nether portal in the 1.20 update.

    Minecraft's new faster update schedule will probably fill modders with both despair and nostalgia

    Expect "free game drops" throughout the year, rather than one big summer update

    If there's one thing I've heard from Minecraft modders when I've asked for their thoughts on the future of Minecraft, it's some variation on "fewer updates, please". This might seem unreasonable if you're not into modding, but the price of updating a game is often that you break any mods designed for it. Hence, the parts of Minecraft's history many seasoned Minecraft modders - together with server owners and pro mapmakers - remember most fondly are the longer lulls between updates.

  • A big spicy chicken basket with legs in Shadow Of The Erdtree.

    Sometimes, FromSoft craft the most masterfully tense boss duels you’ve ever seen, and sometimes, they aim laser pointers at both your eyes, cut off your feet, and expect you to dodge invisible leopards spitting lighting from the cockpit of a fighter jet made of other, more invisible leopards - as was the case with Shadow Of The Erdtree’s final boss’s final phase. If you had absolutely no trouble with this boss, I’m happy for you, as long as you go sit in the corner and keep it to yourself. For everyone else, you’ll be happy to learn the RPG's latest patch has “Improved the visibility of some attack effects” for the boss, alongside some other tweaks.

    Patch 1.14, the full notes of which you can find hereabouts, comes bearing the following tweaks for Erdtree’s final boss:

  • Star Wars Outlaws screenshot of Pyke syndicate boss, Gorak.

    Commence Star Wars rolling prologue screen: A minority Ubisoft investor has written an open letter to Ubisoft's board outlining their "deep dissatisfaction with the current performance and strategic direction of the company" and threatening a full-blown coup against the Guillemot brothers, Ubisoft's founders, and their backers at Chinese juggernaut Tencent.

  • A purple Porsche sits next to a red Chevrolet and a yellow BMW in The Crew 2.

    If you partake of some virtual rubber-burning, you might remember Ubisoft shuttered its open world racing game The Crew in March by turning off its servers. Given that The Crew is an online-only game, that signalled its death knell… or death horn, more accurately. Then in April, they tow-trucked the game out of people's libraries and revoked their purchases. This led to a backlash, as you'd expect, and Ubisoft are accordingly taking a different approach with The Crew 2 and The Crew Motorfest. They're giving both an offline mode to "ensure long term access to both titles".

  • A lone soul looks up at an obstacle course hanging in a twilight sky.

    Abandon all hope, ye who are shackled to your workmates in Chained Together. The "co-op" game about escaping hell now has a map editor that'll let you make your own infuriating obstacle courses for condemned souls to throw themselves upon. Finally, you can make the endless mountain of perdition you have dreamed about since being emotionally scarred by Getting Over It.

  • The best Steam Deck microSD cards, on top of a Steam Deck. The RPS Steam Deck Academy logo is added in the bottom right corner.

    The best microSD cards for the Steam Deck

    Expand your Steam Deck’s storage with these tried-and-tested cards

    Time apparently moves fast in the world of the best Steam Deck microSD cards. Mere weeks ago, the first widely-available 1.5TB models were launching, and now some of these little slivers of storage are becoming even more SSD-like by offering 2TB versions as well. Is that too nerdy a development to find interesting, worded slightly Alan Partridgeishly? Not when you’ve got a Steam Deck stuffed to the fan vents and an urgent need of more game space, it ain’t.

  • A creepy clown who resembles Pennywise stands out of a hole in the ground in Devil's Hideout.

    Review: Devil's Hideout review: scattershot horror through a surreal urban hell

    Like a Stephen King story in its best moments

    There's something about mostly empty urban centers in the US that depresses me and disturbs my soul. Whenever I visit family in the States and find myself in a derelict shopping plaza or some other place affected by America's depressing sense of architectural planning and overreliance on cars, I can't help but feel a sense of dread.

    Devil's Hideout, a point and click horror game made by indie dev Cosmic Void, takes place in one such abandoned American city, and manages to deliver on this sense of dread even if its eerie hellscape is rough around the edges.

  • A Satisfactory character sitting on a conveyor belt with the caption "Satisfactory 1.0"

    Planet-smelting sim Satisfactory is now satisfactory enough to leave early access

    1.0 version launches with new story stuff and alien technology

    Grand duchess of first-person factory sims Satisfactory has finally hit 1.0 on PC after five years in early access, introducing a "full narrative overhaul" together with some new alien technology which you can witness and boggle at via the 1.0 launch trailer, below. They've also announced a console version, but we don't care for such things. The only Satisfactory console I care about is the one that lets you deactivate the fog so you can obtain an unmurky view of your glittering conveyor belt empire.

  • A red demon roars as his army charges forward in Total War: Warhammer 3

    Death and taxes remain constant, the sun rises and sets each day, and I must write about every bit of Total War: Warhammer 3 news until the end of time. No-one is making me, I must add. I simply cannot help myself. Every addition is one step closer to us getting an official Clan Skurvy. Creative Assembly just put out a new video going into more details about what to expect from the strategy game’s next DLC. Here’s a roundup of the last one to get you up to speed before I start frothing like a pint of Bugman’s. That was a Warhammer reference! From Warhammer!

  • A Steam Deck being used to control a machine gun turret

    The Ukrainian armed forces are reportedly using Steam Decks to remote-control gun turrets

    Test footage of ShaBlya system shared by government-run website

    According to Ukrainian government-run website United24 Media, Ukraine's armed forces are using Steam Decks to remote-control gun turrets in the course of the on-going war with Russia. The site has shared a video of a new turret system, ShaBlya, which was apparently developed by Ukrainian engineers and approved for mass production earlier this year.

  • An Ultramarine stands, bolter ready, in a Warhammer 40,000: Space Marine 2 cutscene.

    I’ve been looking forward to playing Warhammer 40,000: Space Marine 2 for yonks, but had convinced myself that performance-testing it would have some of my lesser graphics cards quivering in their PCIe slots. All those onscreen 'Nids, yeah? And the stutterfest that was the recent preview build? Surely enough to make a Tech-Priest shed at least one oily tear.

    But nah, turns out it’s fine. Pretty good, actually – perhaps not to the extent that you should tackle Space Marine 2 on a crusty notebook (or, for the record, a Steam Deck), but it runs decently on minimum specs and is noticeably more stable than in that preview. The only thing that might offend your PC’s machine spirit is some quality setting weirdness, where dropping or raising the graphics options can produce inconsistent results.

  • A devilish silhouette from Diablo IV spreads its wings against a red background.

    In March, the CEO of Embracer announced that the company's widespread removal of workers across their many owned studios was over. That has turned out to be false, as the megacorp continues to enforce layoffs and close down studios. Now, a support studio for Diablo IV and Tiny Tina's Wonderlands has suffered further layoffs, with over half the employees at the studio losing their jobs.

  • Destiny 2 Frontiers art, showing Guardians looking out over a mountain top.

    Bungie says Destiny 2's future lies in "unusual formats", like "roguelikes or survival shooters"

    They also promise sweeping changes to make rewards better and the UI more approachable

    Following major layoffs and project cancellations at Bungie, the company has since announced their plans for Destiny 2, a game whose future was very much unclear. In their latest blog post, they've announced that they're taking "Destiny to places it has never been before". This means it'll get two expansions per year, alongside four free major updates. As for what's in these updates, they want to make the game more approachable, give you better loot, and are even toying with the idea of roguelikes or survival shooters for future updates.

  • Lord Fear studies his orb in Frontiers Of The Mind.

    Frontiers Of The Mind is cursed, by which I mean that 7-Zip turned red while I was extracting the file. What unsightly encounter deep within the bowels of my download file caused this temporary anomaly? No time to think about that. After playing this horror game, I’ve now got too many other questions.

  • A horrible monster tree that looks like a giant eye with tentacles in Roots Devour

    In strategy card game Roots Devour you are that tree the villagers warn people away from

    If an Elder God falls in the woods with nobody around to hear it...

    I recently moved to a suburban neighbourhood where there is lots of relatively "wild" parkland and a few raggedy patches of woodland. I like to walk in the woods around evening time, after a hard day of writing stupid listicles about Call Of Duty. Forests are a critical preoccupation of mine, actually - check this lumpen thinkypiece I wrote about Alan Wake 2 - but they're also spaces for retreat and reflection, where I can shrug off the angst and lose myself in the spectacle of sycamores and silverbirch, arching over the path. Except. Except that sooner or later I start thinking about the roots.

  • A 90s Valve company logo showing a bald man looking away with a valve sticking out of his head

    Monica Harrington isn't one of Valve's official co-founders, but she was heavily involved in its formation and initial success - working by day as a marketing manager at Microsoft with responsibility for the games division, while helping her partner, Mike Harrington, and Gabe Newell get the Half-Life studio off the ground. In a lengthy post on Medium - which Nic has already covered in the most recent Sunday Papers, but which I think deserves a piece of its own - Harrington takes us through those heady early days.

  • A Minecraft skin pack based on the movie

    Minecraft creators are already trying to fix the Minecraft movie

    Animators, skin pack creators and players rally in the wake of dire trailer

    When Warner Bros released a fairly abysmal trailer for the Minecraft Movie last week, there could be only one possible result: the game's legions of fan filmmakers, modders, texture pack creators, and garden-variety players would attempt to upstage it. That process begins with the speedy release of several fan reworkings of the trailer that use something like vanilla Minecraft graphics, rather than the original, unholy fusion of LB Photo Realism and Jack Black. This'll teach Johnny Hollywood to run his grubby hands all over our beloved Creepers, eh.

  • Threatening and being threatened by a hag, a creature that looks like an old woman made of mushrooms and wood, in Baldur's Gate 3

    Hack the planet, wizard fans. A modder has cracked open some previously disabled abilities in the official modding toolkit for Baldur's Gate 3, making it possible for folks to create their own levels or alter the game's existing environments. The toolkit (which was only made available last week) previously wouldn't let you do any of that, due to "technical constraints and platform-specific guidelines," according to developers Larian. But modders neither care nor sleep. It took them just two days to worm their way into the devkit's innards and make the impossible possible.

  • A 17th century engraving of a Manticore with four legs, a human face and a forked tail

    The Maw: what's new in PC games this week?

    Space Marine 2, Reka, Deathsprint 66, Wild Bastards and many more

    Live

    Autumn is upon us, or "fall" if you're from the other side of the pond. The leaves flake from the boughs like the dandruff of Pan, god of the wild - pandruff, perhaps? The waters of the rivers thicken, rejecting the fading sunlight, and the big coffee chains start doing monstrous things with hazelnut syrup. The Maw is ascendant during the darker months, its constellations growing visible to the naked eye. We will need a steady dosage of new PC games to keep it quiescent. Fortunately, this week is looking quite bountiful.

  • A view from the cockpit of a ship as it travels over the surface of a desert planet in Qanga.

    Well, if this isn’t a vastly impressive little gem I’m not sure what is. Qanga is a space exploration game set in a loading screen-less solar system. It features ship travel, combat, trade, and base building, and you can do all of it alone or with space mates. It’s got a demo, but it’s also on the cheaper end if you fancy buying into early access. Considering the pricing, I’d say it’s a real looker, too.

  • Assorted spacemen in Star Trek: Infinite artwork.

    Star Wars Outlaws' next patch aims to tone down some of the action game’s “incredibly punishing” insta-fail stealth sections, alongside adding tweaks for “narrative context” at other points in the story. That’s according to creative director Julian Gerighty, who recently spoke to GamesRadar+ about what players should expect in the next update, coming “maybe in 10 days.”

  • Scenes from Leonida in the first Grand Theft Auto 6 trailer.

    Heaven 17 composer calls out Rockstar over alleged lowball GTA 6 music offer

    Martyn Ware not pleased with proposed no-royalties deal

    Any ambitions you may have had to relive that scene from Trainspotting in the nightclubs of open world game GTA 6 have been cruelly dashed. Martyn Ware - of 80's synthpop band Heaven 17 - took to Xitter over the weekend to share his experience of Rockstar games attempting to licence his song Temptation. The offer, which Ware describes as for “a buyout of any future royalties from the game”, was allegedly for $7500.

  • A lady reads a book in Eugène Grasset's Poster for the Librairie Romantique

    Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! I am ill, so no guest this week. To tide you over, here is a short excerpt from a story I started once about the redemptive power of forgiveness:

  • A plain white mug of black tea or coffee, next to a broadsheet paper on a table, in black and white. It's the header for Sunday Papers!

    Sundays are for holding talks with the Squirmles to try and talk them down from a diplomatic incident after my cat’s various war crimes. Before that, let’s read this week’s best writing about games (and game related things!)

  • Some blocky factories ready to produce units in Industrial Annihilation.

    Industrial Annihilation is a mashup Planetary Annihilation (big robot armies do battle on a planet) with factory management such as Factorio (conveyor belts conveyor belts conveyor belts). When we last checked in with it back in January, it was funding via StartEngine with an ambitious eye towards a spring Early Access release.

    Now it's September and it's just got done being successfully funded via Kickstarter, with a probably-still-ambitious eye towards an Early Access release before the end of 2024.

  • A village in Masters Of Albion, with a scrolling menu of building parts along the bottom

    Godus developer Peter Molyneux thinks that generative AI is going to be a "real game changer" in video games, and that everyone will be able to "create a game from one single prompt such as 'Make a battle royale set on a pirate ship.'" These were among Molyneux's predictions for where video games would be in 25 years.